I was experimenting with hatching multiple objects. (I find that this is the fastest way to fill "walls"...if you haven't used the fill in the parallel wall tool in the first place (this is often the case because walls are not often drawn in such a straight forward way.)
But really you don't want a hatch for a wall fill normally. It isn't stretchable. The flood tool is similar but not as fast.
Suggestion: Couldn't a polygon(s) be made in a similar way. You make the poche layer active and operate on all the wall lines in the wall layer. In one quick move you've shaded all the wall cavities. It even ignores the door symbols.
I usually copy all and paste to another layer. Change the line type, Attach etc.
However the hatching method takes less than a second.
|Got a cool technique? send it in.|